Rotman
Magazine Winter 2005
By Gabriella Lojacono and Gianfranco Zaccai
In
the literature on design, product development and innovation, the word ‘design’
refers to many things: a creative art, a phase of product development, a set of
functional characteristics, an aesthetic quality, a profession,
and more. In the lexicon of more and more companies, however, the word has come
to denote the totality of activities and competencies that gather all relevant
information and transform it into a new product or service.
Design is now understood as a core activity that confers
competitive advantage by bringing to light the emotional meaning products and
services have – or could have – for consumers, and by extracting the high value
of such emotional connections. This evolution is creating the design-focused
enterprise, an organization that uses consumer-centered product development to
move quickly and effectively from intimate customer knowledge to successful
product and service offerings.
Much has been written about design’s ability to increase
productivity, product performance and the value of the emotional connection
with customers, but little about design’s contribution to an overall better
understanding of the consumer. There has been discussion of the role of
consumer knowledge in driving innovation, but not of the practical techniques
for letting consumers’ unspoken, often unconscious, needs and desires emerge
and for infusing such insights into all functional teams.
Nevertheless, consumer-centred product design is an emerging
best practice in many industries, particularly those characterized by practical
products that hold no emotional appeal; in which competition is based on
increasingly less profitable attempts to cut cost or improve performance; where
once-distinctive products are becoming commoditized; or where there is little
room left for product innovation.
Among these best practitioners, design is viewed as the art and
science of putting all the pieces together – technical, financial, operational
and emotional. As most companies already lavish quite a bit of expertise on the
technical, financial and operational aspects of what they do, it is this equal
focus on the emotional connection with customers that stands out as novel. This
newly co-equal dimension influences and informs the others, producing new and
unexpected results.
Design-focused enterprises still have strong technology,
operations, marketing, research and manufacturing competencies, but these are
guided by an organization-wide, shared understanding of who their customers are
and how the design of their products or services can best shape the customer
experience.
Traditional consumer research – surveys, focus groups, etc. –
asks people what they want. However, while customers can reliably express their
preferences for incremental improvements in existing products and services,
they cannot reliably express their higher-order needs and aspirations, which
may call for radical redesign or entirely new offerings. Although these
higher-order aspects are what form the basis of a customer’s emotional
connections to any offering, the customer himself may deem them irrelevant,
insignificant or even embarrassing, or may simply not be conscious of them.
Because traditional consumer research is unlikely to bring such insights to
light, it often provides technical, marketing and operational departments with
inadequate information and debatable strategic objectives, resulting in
rejection by the marketplace. Design-focused companies, on the other hand, use
design research to glean such insights, which help guide them to a profitable
emotional connection with their customers.
For example, when Procter & Gamble sought to provide
a better way to clean floors, it discovered that its customers did not wish for
better mops but to have clean floors without mopping. P&G took the 'mopless
floor' fantasy seriously and developed the highly successful Swiffer line of
dry and moist cleaning tools.
BMW
found that drivers of its high-performance cars were not stressed by high-speed
driving but by parking, so the company integrated proximity sensors and an
acoustic signal to assist drivers. Interestingly, BMW realized that a
completely automatic system would have been an affront to the pride its
customers take in their driving skills; it correctly determined which emotional
connection to make and which one not to violate.
When Master
Lock Co. learned that its customers were not as interested in its locks per
se but on the possessions the locks protected, it switched tactics from selling
padlocks as hardware to selling security for specific possessions. Similarly,
when Sunbeam Products Inc. (now known as American Household) discovered that
people who bought its Coleman barbecues associated the brand with fond
childhood memories of camping, it changed the focus of its marketing from highlighting
the product’s performance to reinforcing the pleasant memories it evokes.
Methods of Design Research
It has been shown that front-end activities, such as
brainstorming, which precede the detailed design, prototyping, pilot production
and manufacturing ramp-up of new
product, can powerfully influence the outcome and significantly determine
downstream costs. But brainstorming and concurrent development have to be
informed by customer values and aspira¬tions. In a design-focused enterprise,
the front-end activity is design research, a systematic process for
understanding the consumer’s unexpressed needs and desires, then envisioning
and testing new ways to meet them.
The
best practice in design is to integrate people from different backgrounds into
a design research team. When Johnson Controls wanted to develop an
electric room thermostat for hotels, the company assembled a design research
team of technical consultants, architects, hotel managers, building managers,
HVAC installers and hotel guests. The team’s task was to gain firsthand insight
into the customer’s world and what specific products or services meant to them.
Multidisciplinary teams are even more effective when the team is made up of multidisciplinary
individuals who can mentally juggle the trade-offs among the competing goals of
various disciplines. When ergonomics says one thing, the company culture says
the opposite and customers say something else again, multidisciplinary
individuals can integrate the three disparate sets of clues into an optimal
solution.
In the cases we observed, design research teams started with a
variety of ‘ethnographic techniques’, watching and recording what people do in
real life. They followed consumers into stores to watch them buy padlocks, into
their homes to watch them mop floors, and even into their bathrooms (via
videocamera) to watch them take showers.This provided an understanding of the
environment in which the product would be used. For instance, by observing
customers in their homes, Cambridge SoundWorks learned that men who buy
premium audio systems like to display them in their living rooms, whereas women
would rather hide them behind plants or furniture. In an attempt to appeal to
both sexes, the company launched its Newton Series in 2001, which featured
powerful speakers designed to blend in with living room furniture. It became
the company’s most successful product to date.
Design research also employs ‘psychophysiological techniques’
such as bio-feedback, eye tracking, vocal analysis and facial coding to
understand the emotions underlying observable behaviour. By correlating
physiological characteristics such as heart rate, brainwave level, skin
response or body position with a person’s preferences, researchers can design
the offering to maximize the desired physical responses.
‘Brand personification’ is another technique used to make hidden
values and emotions perceptible. When Master Lock asked consumers to associate
their current classic padlock with a person, the name most often mentioned was John
Wayne; when they were asked to associate it with another product, the
frequent answer was a military Jeep. Asked with whom or what they equated
Master Lock’s prototypes of innovative new concepts for padlocks, consumers
most often named Arnold Schwarzenegger and the Humvee.When the company
created a promotional campaign to launch the new locks, it was informed by
these associations.
Testing prototypes with consumers is nothing new, but design
researchers make sure to do so in a real-life context. Thus, Master Lock’s
design research team observed customers using prototypes of the new padlocks on
their own luggage, toolboxes, gun cases, garden gates and trailer hitches.
Methods of gathering data can be compared in terms of their
degree of customer involvement. Some traditional methods, such as
brainstorming, are entirely internal. Surveys involve consumers, but the consumers
can only answer what they are asked and can only express what they consciously
know. Focus groups allow more freedom of expression, but still cannot probe the
unconscious. Design research, by observing consumers buying and using products
in real life, with no external guidance, offers the highest possible consumer
involvement. Skilled observers have a chance to see nonverbal evidence of
subconscious feelings.
Skipping
design research can be costly. For example, high-end German automobile manufacturers
were stunned when U.S. customers would not buy cars without cup holders. While
drinking coffee in the car seemed unthinkable to Europeans, it wouldn’t have
taken much design research to learn how important it is to
U.S. car buyers.The
manufacturers, forced to retrofit, created some of the most complex, expensive,
unreliable and least-user friendly cup holders ever produced.
Design
research findings are not typically assembled in the form of data and reports
but are instead stories and characters, often captured on video. Such findings
resemble and evoke real experience more powerfully than data and reports can,
vividly conveying the desired emotional connections between people, products
and services, and they help a company to triangulate these findings with
appropriate technologies and economic objectives.
Following are useful design
research techniques:
Issue mapping. Identifying all the stakeholders
and decision influencers involved with ordering, stocking, displaying, promoting,
buying, using, servicing and disposing of a product or a service helps to paint
a fully dimensional picture of its impact and interaction with consumers and
the marketplace.
Metaphors. Having consumers suggest similar
products or scenarios, as Master Lock did, can help consumers express their
emotional connection to a particular product, while stimulating researchers to
think along new lines. A good metaphor may end up as part of the design to
communicate the emotional connection to the consumer.
Consumer
archetypes. Personifying the typical consumer can be enormously helpful in
keeping everyone’s thinking focused on the emotional connection to consumers.
The archetype can be a real person or a composite creation. For example, AMF
Bowling Worldwide used archetypes to help make sense of an extremely broad potential
target market for a major product development. Facing a mature market in the
United States, the maker of equipment and furniture for the bowling alley
industry set its sights on overseas markets, where bowling often has novelty
and even significant prestige and where the penetration of bowling centres is
still very low. AMF assumed that it needed to design for those markets specifically,
and it embarked upon user-centred design research. However, the research
revealed that regardless of market, the distinguishing characteristics among
bowlers had to do with why they bowled: for competition, to perfect their game,
for the joy of participation or for the sense of occasion.These archetypes
allowed AMF to efficiently develop a product system that had global
applicability.
Work-flow mapping. The visual mapping
of the steps an individual takes to complete a given activity has been a
standard technique for 75 years, but it can reveal new insights and
opportunities when combined with the other techniques listed here.
Storytelling. Creating storyboards,
associating imagery and other techniques can be used to elicit feelings and
aspirational insights from consumers.
Bulletin
boards. By taping, pinning and hanging all sorts of objects and
information related to a project on the walls of a meeting room, design
research team members can immerse themselves in information. Being literally
surrounded by a wealth of inputs in a room can cause designers to make
connections among elements that might have initially seemed unrelated.
Building Design Focus Into the Organization
Corporate
strategy is often shaped by macrodata – industry trend analysis, competitive
analysis, technology assessments, demographics – and carried out by specialists
focused on quarter-to-quarter sales, technical invention, measurable performance
and operational efficiency. These individuals are often in separate departments
that do not communicate well with each other, and the voice of the customer is
often drowned out by the voices of various departments. In contrast, the findings
of design research become important tools for building organization-wide
identification with the customers’ needs and aspirations, keeping everyone’s
eyes on the same prize. As people develop, manufacture, stock or maintain a
product, they are much more likely to keep in mind a real person who they’ve
watched in a video washing his car, or putting her kids to bed, than on a page
of market survey results.
At Master Lock, video ethnography, in-context interviews and
early conceptual sketches and models were integrated into a presentation for
the proposed new segmentation. This made the rationale for resulting strategy
far more tangible than any written description or statistical data could have
done. Each market segment was represented by a consumer archetype: real people
who the researchers had met and with whom people in R&D, manufacturing,
sales and finance could naturally empathize.
Companies can use this technique to communicate their connection
with customers to important outside stakeholders, from Wal-Mart buyers
to Wall Street investors. In a risky and unusual move, Master Lock shared its
presentation and prototyping with selected mass-merchant buyers. By allowing
Master Lock to ‘tell a complete story’, this approach won the buyers’
enthusiasm and collaboration, and it garnered the company valuable time during
which key buyers agreed not to reduce their shelf space despite their declining
market share.
Even with such vivid communication tools, it is necessary to
continually repeat the message so that it sinks into the fabric of the
organization. Once organization-wide empathy is achieved, however, every aspect
of the organization can add value to the emotional connection. Not only can the
traditional design areas of product packaging, point of purchase, corporate
communication and the Web site be coordinated to meet consumer needs and
aspirations, but engineers can find ways to meet those needs and aspirations
while still delivering function and performance.
In fact, implementing a design-inspired strategy tends to
provoke some redesign of the company itself. Once Master Lock realized how
much could be accomplished with its new approach, it took steps to embed
consumer-centred product design at all levels. Rather than simply selling
hardware to hardware
buyers, the sales and marketing groups were reorganized and staffed to serve
different market segments, such as automotive and recreation. Product, packaging,
point of purchase, corporate communication and the Web site became coordinated,
supporting the segmentation strategy with messages and visual languages
appropriate to each consumer archetype. Engineering became responsible for
increasing perceived value as well as actual performance. Manufacturing
developed more flexible channels for getting more new products to market sooner
without compromising quality or efficiency. The company also became more open
to incorporating outside innovation that complemented its design-inspired
strategy.
The successful practice of customer-centred product design
varies from one design-focused firm to another, but the companies we observed
have many of the above-discussed best practices in common. They also all saw
the value in, and had the capability of, making as many mistakes as possible
in the front-end phase, when they could learn the most at the lowest risk and
cost.
For example, Master Lock’s first foray into the automotive market
was the production of an innovative steering-wheel lock. Although the company’s
reading of the market potential was accurate, it misjudged the obstructive
power of an entrenched competitor. Master Lock was able to quickly change
course and pursue a new customer in the same segment that had already been
identified by its existing design research – the trailer owner. With customer
archetypes and video clips imparting to all parts of the company the common
image of a consumer for whom the trailer means ‘freedom and security’, and
whose worst fear is that the trailer might be stolen, Master Lock had enough
focus and cohesion to rapidly develop and introduce a unique trailer lock. This
successful entry into the automotive market gave Master Lock a position from
which it was later able to successfully reintroduce its steering-wheel lock.
Design-focused
companies don’t get everything right the first time, but they can make quick
course corrections due to the depth of their customer insight and their
techniques for rapidly and vividly conveying new ideas to all parts of the
company in order to put that knowledge into action.
In a world in which consumers cannot always convey (and may not
even know) what would delight them, design-focused companies are best equipped
to glean the information through careful and imaginative observation, to respond
accurately, quickly and flexibly, and to define and lead in rapidly-evolving
markets.
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Gabriella Lojacono is a professor of
business administration and design management at Bocconi University, Milan.
Gianfranco Zaccai is president and CEO of Design Continuum, an international
design firm whose
clients include BMW, Procter & Gamble, Sunbeam, Samsung and Moen. Contact
the authors at gabriella.lojacono@uni-bocconi.it and gzaccai@dcontinuum.com.
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