MIT Sloan Management Review
Magazine: Fall 2013 Research Highlight
By Andrew King and Karim R. Lakhani
To reap the benefits of open innovation, managers must
understand what to open, how to open it and how to manage the resulting
problems.
As innovation becomes more democratic, many of the best
ideas for new products and services no longer originate in well-financed
corporate and government laboratories. Instead, they come from almost anywhere
and anyone.1 How
can companies tap into this distributed knowledge and these diverse skills?
Increasingly, organizations are considering using an open-innovation process,
but many are finding that making open innovation work can be more complicated
than it looks. PepsiCo, the food and beverage giant, for example, created
controversy in 2011 when an open-sourced entry into its Super Bowl ad contest
that was posted online featured Doritos tortilla chips being used in place of
sacramental wafers during Holy Communion. Similarly, Kraft Foods Australia ran
into challenges when it launched a new Vegemite-based cheese snack in
conjunction with a public naming contest. The name Kraft initially chose from
the submissions, iSnack 2.0, encountered widespread ridicule, and Kraft
abandoned it. (The company instead asked consumers to choose among six other
names. The company ultimately picked the most popular choice among those six,
Vegemite Cheesybite.)
Reports of such problems have fed uncertainty among managers
about how and when to open their innovation processes. Managers tell us that
they need a means of categorizing different types of open innovation and a list
of key success factors and common problems for each type. Over the last decade,
we have worked to create such a guide by studying and researching the emergence
of open-innovation systems in numerous sectors of the economy, by working
closely with many organizations that have launched open-innovation programs and
by running our own experiments.2 This
research has allowed us to gain a unique perspective on the opportunities and
problems of implementing open-innovation programs. (See “About the Research.”)
In every organization and industry, executives were faced with the same
decisions. Specifically, they had to determine (1) whether to open the
idea-generation process; (2) whether to open the idea-selection process; or (3)
whether to open both. These choices led to a number of managerial challenges,
and the practices the companies implemented were a major factor in whether the
innovation efforts succeeded or failed.
ABOUT THE RESEARCH
Over the last 15 years, we have been studying the emergence
of various distributed-innovation efforts such as communities and contests.
These efforts typically engage thousands of individuals to participate in
innovation-related problem-solving activities and represent an important
opportunity for companies to leverage their own internal innovation efforts. We
have studied leading open-innovation platforms, conducted large-scale surveys
with thousands of individual participants on their motives and actions, worked
closely with several leading companies that have implemented both internal and
external open-innovation programs and run our own field experiments to
understand the dynamics of participation. Our analytical methods have included
econometric evaluation of platform performance, analysis of survey results from
participants and field experiments to understand causal mechanisms underlying
participation dynamics.
The Challenge and Opportunity of Open Innovation
We found that many managers misperceived the risks and
opportunities presented by open innovation. Some managers were fearful about
venturing into an entirely new type of innovation process. Others didn’t fully
appreciate the risks (or opportunities) of letting the world innovate with
them. In practice, however, open innovation is rooted in classic innovation
principles such as idea generation and selection.3 Success
still relies on finding the right way to organize and manage this process.
Most managers who have heard of the potential to open the
idea-generation process know one of the advantages: the sheer number of ideas
that become available. If ideas for solutions can come from anywhere, then a
fundamental statistical principle is that the more ideas generated, the better
the quality of the best one is likely to be. A second, lesser-known advantage
of open innovation is that the value of the best idea generally increases with
the variability of the ideas received. Given managers’ experience in
cultivating internal ideas, they often seek to use open innovation to access a
pool of reliable high-quality ideas. Yet there can be an advantage to casting
the net widely enough to access ideas of widely varying quality: The quality of
the average idea may fall, but the best one is more likely to be spectacular.4
As apprehensive as many managers frequently are about
generating ideas through open innovation, they are usually completely
unfamiliar with the possibilities created by opening the second part of the
innovation process — idea selection — to outsiders. Most
managers assume that only company employees can make good choices about which
ideas are best. Yet opening the idea-selection process can also generate
significant value. Outsiders have distinctive expertise and perspectives, which
enable them to pick winning ideas. This is particularly true when it involves
products that can be used in many ways, or when fashions or requirements change
quickly.
For example, in the multibillion-dollar windsurfing and
kiteboarding industries, enthusiasts use products in ways that far outstrip the
original intent. As such, skilled and active users are well-positioned to
evaluate new ideas — after all, they understand better than anyone what’s
needed to perform specialized maneuvers or tricks.5 In
other industries, such as apparel, changes occur so rapidly that selecting new
ideas often requires tapping into inchoate customer opinions. Outsiders can
also be helpful in suggesting applications for new ideas, thereby making the
selection of the best ideas easier.
When picking an open-innovation strategy, managers must
choose whether to open the idea-generation process, the idea-selection process
or both. (See “Selecting the Right Innovation Approach.”) They can be reassured
that their prior experience managing innovation is valuable; important elements
of these processes remain the same. However, each element presents new
challenges to managers.
Opening the Idea-Creation Process
To increase idea generation, many organizations are turning
to innovation contests. These competitions are a kind of reverse auction:
Prizes are offered, and designers bid with possible solutions. The value
sponsors receive varies based on the number of participants and the quality of
the ideas. Recently, for example, Harvard Medical School used a worldwide
contest to generate new hypotheses for curing and treating Type 1 diabetes.
Within six weeks, it received more than 190 submissions. The 12 winners
included an undergraduate student in chemistry, a retired dentist, a geophysicist
and a high-profile genetics researcher with no prior background in diabetes. A
subsequent analysis of the proposals revealed that much of the knowledge
content went beyond what would have occurred in the traditional academic
discipline of diabetes.6 A
similar initiative by the National Eye Institute in Bethesda, Maryland,
resulted in the submission of 548 research proposals for arresting and curing
various eye-related diseases.
Managers tend to discount the advantages of open innovation
for two main reasons. First, many managers worry that innovation contests will
get in the way of collaborative innovation. Second, they tend to think that
open innovation doesn’t work on anything but very narrow technical problems. In
both cases, they are mistaken. In terms of undermining collaboration, we found
that contests can be designed to allow (if not encourage) “coopetition” among
tournament rivals. This was the case with Netflix’s $1 million contest to find
the best algorithm for recommending movies to its customers. The winning entry
represented the efforts of two competing groups that merged late in the contest
— a maneuver that prompted other participants to pool their resources as well.
Indeed, throughout the contest, rivals were freely sharing knowledge and often
merging into new teams of competitors. Similarly, The MathWorks has run a
semiannual software development contest for 10 years in which hundreds of
problem solvers compete and collaborate to find algorithmic solutions to
challenging problems. In fact, many online contest platforms are configured to
enable participants to form teams and merge their efforts. Some design-contest
platforms (for example, Chicago-based crowdSPRING and Australian company
99designs) enable the sponsors to run completely open contests in which all
entries are visible to all competitors, allowing for rapid learning.
As for the argument that open innovation works only on
narrow technical problems, there are many counterexamples. Since mid-2010,
General Electric, for example, has partnered with a number of venture-capital
firms to host the “Ecomagination Challenge,” which boasts a $200 million fund
for identifying and investing in cutting-edge ideas and business models in the
areas of renewable energy, grid efficiency and energy consumption. GE created
an online system through which academics, entrepreneurs and others could submit
their ideas. Within six months, the company attracted more than 60,000 participants
and received more than 5,000 ideas and business plans from 85 countries. So
far, the company and its partners have invested more than $134 million into the
ideas received.7 Another
organization that uses an open approach to address broad problems is
Paris-based eYeka, which works with global brands such as HSBC, Kraft Foods and
Coca-Cola to develop new product concepts and product positioning. Stéphanie
Hajjar, then an innovation manager at SFR, the French telecommunications
company, said that an eYeka contest to develop new education offerings for
children was able to provide ideas in a fraction of the time that a traditional
company typically takes — and at less than half the cost. Brands including AXE,
SmartWool, Harley-Davidson and LEGO have developed marketing campaigns with the
help of innovation-oriented platforms including Victors & Spoils and
Tongal.
This is not to say that managing an open-innovation process
is without challenges. One potential problem stems from how companies contract
with idea generators. Companies have long hired outside experts to develop new
products or create the next great advertising campaign. With open innovation,
however, they don’t contract with the expert — they buy the idea after it has
been developed. The difference might seem subtle, but it can create enormous
challenges. When you contract with an idea generator, you can specify up front
who will own the future ideas. When you acquire the idea, it can be
problematic — a difficulty that’s captured by the so-called “Arrow’s
information paradox.”8
Nobel Prize laureate Kenneth Arrow argued that the value of
an idea cannot be assessed unless it is revealed. But once it’s revealed, the
potential buyer has it and can decline to pay for it. Intellectual property
rights such as patents mitigate this problem by restricting unauthorized use of
inventions. But ideas on their own can’t be patented or copyrighted. For such
cases, Arrow’s paradox is a major barrier. Fear of having their ideas copied
unfairly might discourage the most talented innovators from participating in
contests, leaving sponsors with a weaker pool of entries.
A few companies have been able to overcome Arrow’s paradox
by developing reputations for fair dealings. S.C. Johnson & Son, for
example, the company known for such household products as Glade air fresheners,
Kiwi shoe polish and OFF! insect repellent, has worked diligently to establish
itself as an honest buyer of external ideas and thus has succeeded in
attracting good ideas from outsiders. For organizations without such a track
record, an intermediary can be useful. Waltham, Massachusetts-based
InnoCentive, one of the most successful innovation contest platforms, for
example, connects companies to the broader community of idea generators. Because
of its track record (it has run more than 1,000 innovation challenges, with
awards ranging from $5,000 to $1 million), companies can essentially “rent”
InnoCentive’s reputation when engaging in an idea tournament and have
ready-made access to tens of thousands of idea generators. Inventors know that
InnoCentive has every incentive to ensure that ideas aren’t misappropriated;
its business model depends on having a reputation for handling
contests effectively and honestly. As a safeguard, InnoCentive requires clients
to submit to intellectual property audits as a means of verifying that ideas
are being properly used and that inventors are being properly compensated.
A second challenge in managing open innovation is caused by
a shift in who bears the cost (and risk) of idea generation. In traditional
product development, idea generators get paid for their efforts, and the
purchasing company bears the risk that the development process will yield good
ideas. With open innovation, the company pays for a design only after it has
been completed. This means that the idea generator bears both the cost and the risk of
developing a design. The result: Increased investment required to generate
ideas and solutions, and fewer contest entrants. Because innovation contests
generally work best with a healthy number of contributors, companies should
consider implementing mechanisms for lowering the investment cost of
participation.
One way to reduce the cost of participating is to provide
contestants with design tools. Semiconductor companies such as LSI, in San
Jose, California, have long provided customers with electronic “tool kits” that
help them develop innovative chips.9 In
a similar vein, Threadless, an online artist community and design company based
in Chicago, supplies designers with guidelines, tips and templates for popular
items such as T-shirts, messenger bags, backpacks and laptop cases. In a
dramatically different setting, Goldcorp, the Vancouver-based mining company,
encouraged teams to develop new approaches to finding gold in its northwest
Ontario mines by sharing its geological data and software.
Another way to reduce the cost of designing and encourage
participation is to break complex problems into smaller pieces — each with a
prize. NASA learned this lesson when it began to post challenges on
InnoCentive. One challenge NASA asked people to solve was how to build a
laundry system for the International Space Station. However, the project proved
to be exceedingly complex. “From this experience we learned that a number of
small building block challenges should have been used in creating a robust
overall solution,” admitted Jeffrey R. Davis, director of NASA’s Space Life
Sciences. In addition to deconstructing problems into smaller chunks, NASA has
discovered that problems need to be clearly articulated and framed in a way
that can be understood by researchers from different disciplines.
TopCoder, an online contest platform for software
development with more than 500,000 members, has created a rigorous process for
problem deconstruction. The company systematically breaks down large client
software projects into modules that can be designed, developed, integrated and
tested separately by different individuals. Recently, for example, in building
a new health care provider portal and fraud detection system for the U.S.
Department of Health and Human Services and the state of Minnesota, TopCoder
divided the project into 123 smaller problems and received submissions from 73
individuals from 16 countries.
Opening the Idea-Selection Process
As we have noted, managers are less familiar with the option
of opening the idea-selection process to outsiders. Such approaches commonly
take the form of “approval contests” — think of the TV shows American
Idol and The Voice, in which outsiders vote to determine
which entries should be pursued. Approval contests have taken the fashion
industry by storm. Traditionally, companies have relied on teams of designers
and fashion experts to determine new lines of clothing, and they often
contracted with celebrities or big names in the fashion industry to launch
multimillion-dollar advertising campaigns. But Zara, the Spanish retailer,
eschews those approaches. Instead, it manufactures small batches of numerous
designs — about 10,000 new items every year — and then lets customers determine
the latest trends. Not only does this allow Zara to identify popular items, it
also enables the company to cut its losses quickly when a product flops.
ModCloth, an online retailer based in San Francisco that
specializes in vintage and vintage-inspired clothing, takes this approach a
step further, using customer feedback to gauge fashion trends and to determine
which ideas to implement. Through the company’s website, consumers vote and
express opinions on designs. Another online fashion boutique, Shopbop, which was
acquired by Amazon.com in 2006, asks customers to “heart” products and then
aggregates the data to create personalized boutiques. It uses the data to
determine the size of its production runs.
The trend of polling consumers is not limited to clothing or
fashion, however. LEGO Group, the Danish toy company, asks consumers to vote on
which landmark buildings it should feature in future architectural model kits.
More recently, Wal-Mart has asked its customers to vote on new products it
should carry online or on its retail shelves.
Despite these real advantages, opening up the selection
process also has its perils. On the plus side, it allows companies to shift
costs and risks to outsiders. However, while outsiders may have unique insights
into the value of an idea, their concept of value is not always aligned with
the company’s strategy, brand or profit goals. By encouraging external groups
to make choices about the best ideas and designs, managers cede control to
people who might have different incentives.
One solution is for companies to retain explicit residual
control. For example, even though Threadless, the clothing design company,
allows external selectors to vote on the more than 800 designs submitted each
week, the voting statistics are used only to narrow the pool (to 100). From
there, the company’s executives and employees choose seven to nine designs per
week to manufacture. In making the choices, Threadless executives weigh three
factors: scores from outside selectors, score distribution (which indicates fan
intensity) and their own sense of fashion aesthetics and style trends. This
residual control allows Threadless executives and managers to reject designs
they consider inappropriate, offensive or redundant. Recently, for example,
Walt Disney partnered with Threadless and its community to create new T-shirt
designs based on familiar characters (like the Muppets) and more recent
characters (like Phineas and Ferb, who are featured in an animated TV series of
the same name on the Disney Channel). Although the Threadless community has
artistic freedom to create new interpretations of Disney’s characters and the
community can vote as they wish, Disney gets to tap into the experience of the
selectors at Threadless.
Companies can also decide how much control to exercise over
the chosen designs — and the community that’s invited to participate in the
selection process. The goal is to balance freedom of expression and the desire
for honest feedback with the civility and respect that is necessary to
encourage participation. This balance at one point became an issue at ModCloth,
the online clothing retailer. Kerry Whorton Cooper, a former chief operating
officer of the company, recalled an early experiment with sourcing customer
fashion feedback through Facebook: “One of our employees is a plus size.
Someone called her ‘fat,’ and the wall just exploded in conversation. Our girl
[at ModCloth] is lots of shapes and creating a cohesive community is part of
what we do.”
Opening Both Idea Generation and Selection
Some organizations, particularly those focused on products
where needs change quickly, have opened both the idea-generation and -selection
parts of the innovation process. Threadless has established an online community
to source and select T-shirt designs. New York City-based Quirky, which
specializes in “socially developed” products, has expanded on this approach to
include a wide range of consumer products. Consumers submit ideas for products
— everything from flexible power strips to collapsible hangars — and the most
popular items are then developed, produced and sold online and through U.S.
retailers such as Best Buy and Target. Muji, an eclectic home goods retailer
based in Japan, has deployed a variation of this approach. It allows consumers
to modify and recombine its core products. If a modified item receives orders
from a sufficient number of people, Muji will manufacture the product for those
customers and also carry it in its retail stores.
The benefits of opening both idea generation and selection
are not just for companies selling relatively inexpensive consumer items. Local
Motors, an automotive design, manufacturing and technology company based in
Chandler, Arizona, relies on an online community that includes customers, designers
(both amateurs and professionals) and car enthusiasts. Management evaluates the
submissions that generate the greatest amount of interest; the final selections
are built in regional “microfactories” capable of producing around 2,000
vehicles per year. In addition to commercial projects, the company recently
worked with the U.S. Department of Defense’s Defense Advanced Research Projects
Agency (DARPA) to create a next-generation combat support vehicle. Traditional
auto manufacturers are also pursuing their own experiments with design
communities. BMW has run several community challenges related to redesigning
the interior of vehicles, and Fiat has developed an urban concept car, the Mio,
through interactions with 17,000 consumers and their more than 11,000 ideas.
In software, open-source coding projects let outsiders both
generate and select the designs that will be enabled in the software code. The
rapid rise of open-source software in the core part of the Internet’s
infrastructure (for example, operating systems, databases, Web technologies and
big data analytics) and also within many aspects of high-tech hardware devices
(for instance, Android phones, TiVo DVRs and Sony PlayStations) has been
predicated on vibrant communities of software developers that continually
generate, modify and select code submissions. Indeed, high-tech leaders such as
Apple, Google, Facebook and IBM have all learned to harness the energies of
open-source software communities by both contributing actively to the creation
of public software goods and creating complementary assets that can leverage
the community-created solutions.10
The high-technology sector has also pioneered the creation
of two-sided platforms that enable thousands of developers to create niche
software applications on core platforms. The applications are marketed to
consumers, with the platform operator taking a cut of the sales price. Although
Apple’s App Store may be the most successful example of a two-sided platform,
other companies, including SAP and Microsoft, have had their own successes in
this area.
Managers seeking to open both the idea-generation and
-selection parts of the innovation process must confront the problems noted
earlier. They also must address what is potentially a more fundamental problem:
How to make money? Traditionally, most companies have relied on proprietary
knowledge as a major barrier to entry for competitors. They appropriated value
from innovations by keeping them secret, or they made money by having a
superior understanding of customer needs. However, when these activities are
managed outside the organization, what is the role of the company, and how can
it make money?
One successful approach is for companies to reconsider what
they actually do. TopCoder, for example, is not a traditional software
development firm that licenses its creations. Instead, it is an online platform
for software developers to work on projects for other organizations. The
company charges a fee for use of its platform — a strategy also deployed by
companies such as InnoCentive and Kaggle, based in San Francisco. By contrast,
other companies provide the platform for free but use it to create spillover11 value
to a more traditional business.
Such additional value is also available to high-tech
companies. For example, to develop the next-generation facility for integrated
circuit fabrication, IBM and its competitors (including Toshiba and Samsung)
joined together to create a laboratory that includes both idea generators and
selectors. As a requirement for participation, each company agreed to release
its intellectual property rights to the other members. This, of course, means
that the companies can’t compete based on their superior production processes,
as those are available to all alliance members. However, they can still compete
by producing better-designed products that are enabled by the shared production
capabilities they jointly developed.
Determining the Right Open-Innovation Strategy
Choosing the right open-innovation strategy requires a
number of steps. In working through these steps, managers should ask themselves
a series of questions. First, they should consider whether outside innovators
are likely to have access to unique knowledge that might be able to generate a
plausible solution to an innovation problem. Is the knowledge needed to solve
an innovation problem concentrated within a few individuals or teams, or is it
broadly dispersed? The more dispersed the skills or the more uncertainty about
what skills are needed, the more valuable opening the idea-generation part of
innovation will be. In our research, many executives expressed surprise that
individuals outside their company and industry could generate insights on their
long-standing internal problems.
Once managers have considered whether outsiders are likely
to have better ideas, they should consider whether they can attract outsiders
to provide these ideas. As we discussed, if innovation requires considerable
investment by the solver, the number of external people willing to participate
in a company’s innovation program will be limited. (This limitation can be
overcome if the company actively works to decompose and disaggregate its larger
problems into smaller problems, thus lowering the investment requirements for
any one individual.) In addition, managers must be able to reassure innovators
that their ideas will not be misappropriated. Overcoming the reluctance of
innovators to disclose their ideas is critical to a successful open-innovation
program. If managers conclude that outside innovators have valuable ideas and can
be attracted to participate, then they know that they should consider opening
the idea-generation process by either developing design tournaments or creating
design communities.
After considering the idea-generation side of open
innovation, managers should consider the selection side. Do outside selectors
have unique knowledge about customer needs? Are these needs changing rapidly?
Are specific skills required to select the right innovation? If so, outside
selectors may be helpful in choosing the best innovations. Once managers have
concluded that an outside perspective is useful, they should ask themselves
whether they can align the incentives of the outside selectors with the
company’s goals. A critical question is whether managers can motivate selectors
to participate if the company retains some control over what designs are
chosen.
If the above analysis convinces a manager that he or she
should open both idea generation and selection, one last question remains: How
does the business still make money? Secret knowledge is often a critical
barrier to entry for competitors and thus a critical condition for companies to
be profitable. If innovation is done outside the company and selection is done
by outsiders as well, a new business model is usually needed to capture value.
Before selecting an open-innovation strategy, companies must have a good
strategy for profiting from the innovations that emerge.
Open innovation is a simple concept: Instead of doing
everything in-house, companies can tap into the ideas cloud of external
expertise to develop new products and services. But, as with many simple
concepts, the devil is in the details. In practice, open innovation is not just
one strategy but three different strategies, each presenting enormous
opportunities as well as major challenges. Moreover, open innovation is not a
panacea: It might solve some problems but create others. Open innovation might
not be the right approach for every company, but many organizations can benefit
from it. The key to success is careful consideration of what to open, how to
open it and how to manage the new problems created by that openness.
REFERENCES (11)
1. Eric von Hippel has written extensively about
the democratization of the innovation process, starting with users and now
encompassing open communities. See E. von Hippel, “Democratizing Innovation”
(Cambridge, Massachusetts: MIT Press, 2005).
2. “Open innovation” has come to imply two
distinct models for organizing innovation. The first perspective considers
markets for intellectual property, in which companies trade patents and other
assets in a bilateral fashion. The second perspective is focused on the rise of
distributed innovation systems that allow individuals from around the world to
participate in innovation processes through voluntary self-selection and
decentralized knowledge flows. In this paper, we refer to the second
perspective. For the first perspective, see H. Chesbrough, “Open Innovation:
The New Imperative for Creating and Profiting From Technology” (Boston: Harvard
Business Review Press, 2003); for a NASA example, see K.J. Boudreau and K.R.
Lakhani, “The Confederacy of Heterogeneous Software Organizations and
Heterogeneous Developers: Field Experimental Evidence on Sorting and Worker
Effort” in “The Rate and Direction of Inventive Activity Revisited,” ed. J.
Lerner and S. Stern (Chicago: University of Chicago Press, 2012): 483-505; and
for a medical example, see E. Guinan, K.J. Boudreau and K.R. Lakhani,
“Experiments in Open Innovation at Harvard Medical School,” MIT Sloan
Management Review 54, no. 3 (spring 2013): 45-52.
3. For an evolutionary perspective on
organizational change involving the generation and selection of concepts, see
D.C. Campbell, “Variation and Selective Retention in Socio-Cultural
Evolution,’’ in “Social Change in Developing Areas: A Reinterpretation of
Evolutionary Theory,” ed. H.R. Barringer, G.I. Blanksten and R.W. Mack
(Cambridge, Massachusetts: Schenkman Publishing, 1965).
4. For a statistical view of innovation based on
finding extreme-value outcomes (innovations with very high payoffs) through a
process that generates lots of varying ideas, see E. Dahan and H. Mendelson,
“An Extreme-Value Model of Concept Testing,” Management Science 47, no. 1
(January 2001):102-116.
5. For a compelling analytical approach and case
study of users as innovators, including generation and selection of ideas, see
C.Y. Baldwin, C. Hienerth and E. von Hippel, “How User Innovations Become
Commercial Products: A Theoretical Investigation and a Case Study,” Research
Policy 35, no. 9 (December 2006).
6. K.J. Boudreau, N. Lacetera and K.R. Lakhani,
“Incentives and Problem Uncertainty in Innovation Contests: An Empirical
Analysis,” Management Science 57, no. 5 (May 2011): 843-863; L.B. Jeppesen and
K.R. Lakhani, “Marginality and Problem-Solving Effectiveness in Broadcast
Search,” Organization Science 21, no. 5 (September 2010): 1016-1033; and Guinan
et al., “Experiments in Open Innovation.”
7. Please see A. Winston, “GE’s Eco-Innovation
Platform,” October 26, 2011, http://blogs.hbr.org.
8. K.J. Arrow, “Essays in the Theory of
Risk-Bearing” (Amsterdam, The Netherlands: North-Holland Publishing Company,
1971), 152.
9. Eric von Hippel and colleagues have discussed
tool kits for innovation. E. von Hippel and R. Katz, “Shifting Innovation to
Users Via Toolkits,” Management Science 48, no. 7 (July 2002): 821-833; and N.
Franke and E. von Hippel, “Satisfying Heterogeneous User Needs via Innovation
Toolkits: The Case of Apache Security Software,” Research Policy 32, no. 7
(July 2003): 1199-1215.
10. K.R. Lakhani, H. Lifshitz-Assaf and M.
Tushman, “Open Innovation and Organizational Boundaries: Task Decomposition,
Knowledge Distribution and the Locus of Innovation,” in “Handbook of Economic
Organization: Integrating Economic and Organization Theory,” ed. A. Grandori
(Northampton, Massachusetts: Edward Elgar Publishing, 2013), 355-382.
11. The term “spillover” is used in the social
sciences to denote that some of the benefits of an activity may accrue to
additional actors beyond those pursuing the activity. For example, one
company’s R&D investment may help other organizations as well.
The main motive of the Big data solutions developer is to spread the knowledge so that they can give more big data engineers to the world.
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